Character Render
With the texturing completed in Adobe Substance painter, I could render Compton’s character model. ZBRUSH RENDERING I decided to additionally do some greyscale renders of Compton’s...
With the texturing completed in Adobe Substance painter, I could render Compton’s character model. ZBRUSH RENDERING I decided to additionally do some greyscale renders of Compton’s...
For my character model, I decided to use camera-based UV mapping, as this allowed for a higher level of control of my UV maps in comparison...
With the character model improved and detailed, the next step was to decimate the mesh to a lower polygon count in order to transfer it from...
With Compton’s base model and clothes blocked out, I could begin to add the finer details to the character mesh to amplify Compton and her backstory...
I started to block out Compton’s character model by using the primitive shapes in ZBrush. Primarily, I used spheres that I had edited through the use...
When initially designing my character’s visuals for 3D Character Design, I wanted to explore various ideas for the body type, the outfit’s colour palette and accessories...
For the 3D Character Design assignment, I wanted to create a character design that I felt I could comfortably make whilst also challenging myself with certain...