Game Postmortem
This is the postmortem for the Collaborative Game Project module, which saw us form our own groups and build a game around the theme of “Resist”....
This is the postmortem for the Collaborative Game Project module, which saw us form our own groups and build a game around the theme of “Resist”....
Wednesday 3rd May (9 AM – 1 PM) Myself and Aaron came across an issue when playtesting Slippery Staircase. When the players pass a point in...
Saturday 1st April (11 AM – 12 PM) I adjusted the design of the HUD to remove the Health bar based on the previous discussion. Sunday...
Wednesday 1st March (8-10 PM) We held a Discord call to divide the script slides amongst each other. By conducting some test runs, we found out...
Thursday 2nd February (12-3 PM) Myself, Aaron and Kyle communicated with Ollie over Discord to discuss prototype ideas. We had also discussed what areas we were...